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CREATE TABLE `Monsters_ogl` (
  `id` int(4) unsigned NOT NULL AUTO_INCREMENT,
  `Name` varchar(30) DEFAULT NULL,
  `Monster_Rating` int(6) unsigned DEFAULT 1,
  `Combat_Dice` int(5) unsigned DEFAULT 0,
  `Combat_Adds` int(5) unsigned DEFAULT 0,
  `Category` varchar(20) DEFAULT NULL,
  `Size` varchar(10) DEFAULT NULL,
  `Special_Defense` varchar(100) DEFAULT NULL,
  `Special_Attacks` varchar(100) DEFAULT NULL,
  `Special_Power` varchar(200) DEFAULT NULL,
  `Contributor` varchar(60) DEFAULT NULL,
  `Last_Edit` varchar(20) DEFAULT NULL,
  `Notes` text DEFAULT NULL,
  PRIMARY KEY (`id`),
  KEY `Name` (`Name`),
  KEY `id` (`id`),
  KEY `Size` (`Size`),
  KEY `Category` (`Category`),
  KEY `Contributor` (`Contributor`)
) ENGINE=MyISAM AUTO_INCREMENT=60 DEFAULT CHARSET=latin1 COLLATE=latin1_swedish_ci;
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INSERT INTO `Monsters_ogl` VALUES (1,'Aboleth',120,13,60,'Aberration','Large','Slime Coat absorbs 5hits','6/Yassa-Massa spell.','Can see in total darkness. Can cast Mirage at will.','Mike Tremaine','mgt','The aboleth is a revolting fishlike amphibian found primarily in subterranean lakes and rivers. An aboleth has a pink belly. Four pulsating blueblack orifices line the bottom of its body and secrete gray slime that smells like rancid grease. It uses its tail for propulsion in the water and drags itself along with its tentacles on land. An aboleth weighs about 6,500 pounds.'),(2,'Achaierai',90,10,45,'Monstrous Bird','Large','Toxic cloud. Delvers must make a L3 LK SR or take the difference in damage.','Leap in attack (double adds on first round of combat). ','They see in the dark','Zanshin','zanshin','15 foot tall sentient flightless birds, they frequent battlefields on the planes beyond. '),(3,'Goblin',12,2,6,'Humanoid','Small','None','Throw Javelin, ranged attack for 2d + 6 ,LK SR 1 to avoid.','Nightvision','Zanshin','zanshin','These small and cowardly creatures attack in gangs of between 2 and 12. Larger clans take over cave areas. They are often bossed around by larger monsters like Ogres or employed by evil Wizards. '),(10,'Angel - Planetar',210,22,105,'Outsider','Medium','Armour Points 15 against all forms of damage.','Charm - L5 LK SR or Angel is treated as an ally.','May cure all damage taken and any diseases 1/day','zanshin','zanshin','A warrior for a God this powerful Angel seeks to do their Gods will. May change their form to that of any humanoid.'),(4,'Ankheg',56,6,28,'Huge Insect','Large','Tough exoskeleton 6 AP','1/Acid Bite- All spite degrades armour by 1 point','Senses movement, cannot be blinded. Burrows. ','zanshin','zanshin','Can be up to twice this size (112 MR, 13 dice, 56 adds)'),(5,'Archon - Lantern ',10,2,5,'Outsider','Small ','Resists spells with a WIZ of double MR','Ray of Light, auto hits for d6 damage.','Flys, as a being of pure light cannot be blinded. ','zanshin','zanshin','Often confused with a Will o Wisp this extra planar creature serves the forces of Law'),(6,'Angel - Astral Deva',168,17,84,'Outsider','Medium','10 AP vs all damage (including magical effects)','5/Stuns target one round (may take no actions)','Poor Baby (2d6 points)1/round, Flys, sees any  invisible creature ','','zanshin','The servant of a god, this emissary appears as a very handsome humanoid with feathered wings and can speak any langauge.'),(7,'Allip',60,7,30,'Undead','Medium','None','4/Luck Drain - one target is drained of 1d6 Luck Points for 1d6 Turns.','None','Mike Tremaine','mgt','An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.'),(8,'Animated Object',8,1,4,'Construct','Tiny','Mindless','None','None','Mike Tremaine','mgt','Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells and enchantments. For every size category larger Monster Rating should double. (8,16,32,64,128)'),(9,'Arrowhawk',45,5,23,'Magical Beast','Small','Immune to Acid, Poison, Electricity.','Touch causes extra 2d6 electricity damage.','None','Mike Tremaine','mgt','An arrowhawk is a magical predator and scavenger. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds. Add 45 Monster Rating and 2d6 to Electricity damage for each size category.'),(11,'Angel - Solar',330,34,165,'Outsider','Large','Armour Points 20  Regenerate 10 MR/Round','Dancing Blade - may cast and fight in the same round','Heal all damage 1/day - Hold that Pose and Blasting Power at will. Flight','zanshin','zanshin','A 9 tall Angel ,the Solar is a General for their God. They can speak any language.'),(12,'Assassin Vine',52,6,26,'Plant','Large','Immune to Electricity , half damage taken from Fire and Cold','3/ Constrict - target is grabbed by the vines and must make a L2 ST or DX SR to escape','Blindsight - senses all around it.','zanshin','zanshin','A large ambulant carnivorous plant. Larger Assassin Vines are found and have MRs up to 156 (16 dice + 78 adds)'),(13,'Athach',210,22,105,'Aberration','Huge','None','5/Poison Bite , Level 5 LK SR or lose 2d6 ST','','zanshin','zanshin','A massive misshapen biped, the Athach comes in two sizes big and bigger. Some Athachs will have an MR of 315 (32 dice and 158 adds). They wear hides made from dinosaurs and bear great stone clubs.'),(14,'Avoral ',105,11,53,'Outsider ','Medium','Half damage from non magic or non silver weapons. ','Fear Aura 1/day, counts as an Oh Go Away with a power of 105.','Flight. Sees Invisible. ','zanshin','zanshin','An inhabitant of the planes of Law, Avoral are sometimes summoned to this world. Resembling a winged humanoid it attacks from the air whenever possible.  '),(15,'Azer',22,3,11,'Elemental Dwarf','Small','Immune to Fire','Attacks do a bonus d6 Fire damage','Darkvision','zanshin','zanshin','dwellers on the plane of fire, Azers resemble a dwarf surrounded by an intense shimmer of heat. When they burrow through to our world they are usually found in groups of 3-18'),(16,'Aranae',36,4,18,'Sentient Spider','Large','Web L1 DX SR or delver is immobilized','2/Fangs - Poison injected reduces ST by 1d6','Shapeshifter - can appear as a human or a human/spider hybrid. ','zanshin','zanshin','The natural form of an Aranae is a large spider, but it can shift into other forms to win the trust of its prey. It is either solitary or found in colonies of 3 to 6. '),(17,'Basilisk',90,10,45,'Magical Beast','Large','None','5/Medusa - The Basilisk turns 1 target to stone on this attack.','See in the Dark','Mike Tremaine','mgt','A basilisk is a reptilian monster that petrifies living creatures with its  gaze. A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult basiliskâ€™s body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.'),(18,'Barghest ',126,13,63,'Hound of Doom','Large','Half damage from non magical attacks.','Howl , LK SR L3 or victim halves their combat values for the entire battle.','Extraordinary tracker. You can run, but you cannot hide. ','zanshin','zanshin','The Barghest is an evil monstrous hound of Fey origin, set to hunt targets of the Elf Lords. It is fully sentient and loves to terrorise its victims before turning them into a tasty snack. See also Mistywood.  '),(19,'Behir',135,14,68,'Lizard Beast','Huge','','Lightning Breath - double combat total and ignore metal armour on first round of combat. ','','zanshin','zanshin','The Behir looks like a scaled Wyrm with multiple legs, usually 12 or more. It stores an electrical charge that it belches out on the first round of combat. After that it fights with fangs ,claws and its powerful tail. It is fairly dull witted and constantly hungry. It is usually solitary , but sometimes is with a mate. '),(20,'Belker ',77,8,34,'Demon of Air','Large','The Belker is formed of smoke and takes half damage from non magical attacks. ','4/Engulf - the Belker forces its way into the victim and rips at them from the inside. 2d6 CON damag','Flight. Nightvision. ','zanshin ','zanshin','A demon from the plane of air, the Belker looks like a clawed winged beast formed of smoke.'),(21,'Blink Dog',40,5,20,'Magical Beast','Medium','Blink dogs are constantly phasing from our reality, reduce damage taken by 33%','Uses Wink Wing to set up attacks.','May Wink Wing each round as well as attack.','zanshin','zanshin','These magical hounds serve the forces of Law. They are usually found in small packs or as the ally of a champion of law. They resemble large mastiffs. '),(22,'Bodak',135,14,68,'Undead','Medium','Bodaks powerful nature allow them to absorb 10hits per round. Unless magic or cold iron is used.','5/Death Spell #9 - Bodak wield a terrible power able to slay a creature with a single powerful gaze.','See in the dark.','Mike Tremaine','mgt','Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil. A bodak retains fleeting memories of its past life and can speak.'),(23,'Bralani',90,10,45,'Outsiders','Medium','Absorbs 10hits, Immune to electricity and pertrification.','Able to use weapons in humanoid form. Whirlwind Blast 3d6 damage within 20 radius.','Ability to change form. Able to speak any language. Poor Baby 4pts at will, TTYF equal to MR 2/day.','Mike Tremaine','mgt','In addition to their natural  humanoid like form, bralanis can assume the shape of a whirlwind or zephyr of dust, snow, or sand. In humanoid form, it cannot fly or use its whirlwind blast, but it can use its spell-like abilities and its weapons. In whirlwind form, it can fly,  attack, make a whirlwind blast attack, or any of its special powers.'),(24,'Bugbear',45,5,23,'Humanoid','Medium','Can wear armor.','Can wield weapons.','See in the dark.','Mike Tremaine','mgt','Bugbears resemble giant goblins. They prefer to ambush opponents whenever possible. When hunting, they normally send scouts ahead of the main group that, if they spy prey, return to report and bring up reinforcements.Bugbear attacks are coordinated, and their tactics are sound if not brilliant.'),(25,'Bulette',150,16,75,'Magical Beast','Large','Hard Shell 14 hits','None','Burrow through the ground at 25% movement and acute senses.','Mike Tremaine','mgt','Also known as the landshark, the bulette is a terrifying predator that lives only to eat. It has a hard shell and powerful legs with sharp claws as well as an enormous gaping maw.'),(26,'Celestial Creature',0,0,0,'Template','Any','Half Damage from Acid,Cold, Electricity','','Night vision. Resist spells with double current WIZ.','zanshin','mgt','Any creature may be elevated toCelestial status by the Gods of the Lawful Planes. Add these abilities to them or to the lucky Delver'),(27,'Centaur',48,5,24,'Fey Humanoid','Large','Can wear armour and barding.','Uses bows, swords and lances. On a charge double attack roll','','zanshin','zanshin','The classic creature from mythology, a muscular human upper half upon a powerful steed lower half. Fierce but inclined to benevolence, they make good allies and dangerous enemies. '),(28,'Unicorn',80,9,40,'Magical Beast','Large','Immunity to poison and Mind Pox. Constant aura as Protective Pentegram  (versus evil). ','','Can see as if daylight in low light conditions. Can Detect Magic at will. Blow me to... (range limited to borders of home forest) 1/day. Poor Baby 3/day. Too Bad Toxin 1/day. ','James D. Hargrove','jdrakeh','Encountered alone, in pairs, or as part of a group (3-6). '),(29,'Troll ',126,13,63,'Giant','Large','','If a troll hits with both claws (30% chance), it causes 2d6+9 extra damage.','Can see in low light. If a troll loses a body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by  holding it to the stump.  ','James D. Hargrove','zanshin','Encountered alone or as part of a group (2-4). '),(30,'Troglodyte',34,4,17,'Humanoid','Medium','','Secretes an oily, musk-like, stench. PCs must make a level 1 Saving Roll or be sickened for 10 turns','Can see up to 90 ft. in the absence of light. ','James D. Hargrove','jdrakeh','Encountered as part of a clutch (2-5), squad (6-11 plus 1-2 monitor lizards), or band (20-80 plus 20% noncombatants plus 3-13 monitor lizards).'),(31,'Triton',48,6,24,'Outsider','Medium','','Air, Earth, Fire and Water as per spell but limited to water elementals, 1/day. ','Can see up to 60 ft. in the absence of light. ','James D. Hargrove','jdrakeh','Encountered as part of a company (2-5), squad (6-11), or band (20-80).'),(32,'Treant',140,15,70,'Plant','Large','','','Can see as if daylight in low light conditions. Can animate trees within 180 feet at will, controlling up to two trees (that attack as treants, less special powers) at a time. ','James D. Hargrove','jdrakeh','Encountered alone or a part of a grove (4-7). '),(33,'Tojanida, Juvenile ',51,6,26,'Outside','Small','Immune to acid and cold attacks. -10 damage from electric and fire attacks. ','Can emit a cloud of jet black ink. PCs must make a level 1 Saving Roll or be blinded for 1 turn. ','360Â° vision. Can see up to 60 ft. in the absence of light. ','James D. Hargrove','jdrakeh','Encountered alone or as part of a clutch (2-4). '),(34,'Tojanida, Adult',119,13,60,'Outsider','Medium','Immune to acid and cold attacks. -10 damage from electric and fire attacks. ','Can emit a cloud of jet black ink. PCs must make a level 3 Saving Roll or be blinded for 1 turn.','360Â° vision. Can see up to 60 ft. in the absence of light.','James D. Hargrove','jdrakeh','Encountered alone or as part of a clutch (2-4).'),(35,'Tojanida, Elder',285,30,143,'Outsider','Large','Immune to acid and cold attacks. -10 damage from electric and fire attacks.','Can emit a cloud of jet black ink. PCs must make a level 7 Saving Roll or be blinded for 1 turn.','360Â° vision. Can see up to 60 ft. in the absence of light.','James D. Hargrove','jdrakeh','Encountered alone or as part of a clutch (2-4).'),(36,'Chaos Beast',120,13,60,'Magical Beast','Medium','No magic can permanently affect a chaos beastâ€™s form. ','5/Mutatum Mutandorum:  causes others to mutant at random, getting weaker by 3d6 MR each time.','See in the dark.','Mike Tremaine','mgt','These terrible creatures are formed of pure chaos and have mutable, ever-changing forms. A chaos beastâ€™s features vary, but it always weighs about 200 pounds Chaos beasts do not speak. The always have some method of attacking, arms, legs, pseudopod, tentacles, or gapping maw. It is the attack that is most dangerous because it causes the spread of chaos that will infect and mutant anything is attacks. Once affected by the chaos only a successful 9th Level Con. Save will allow the creature to resume natural form with out magical intervention, and only magic can restore the lost MR/Attributes. A minimum of a Healing Feeling spell per point should be required.'),(37,'Chimera',140,15,70,'Magical Beast','Large','None','Fire Breath 7d6','Flying, See in the Dark','Mike Tremaine','mgt','The legendary Chimera is a jumble of body features from a lion, goat and dragon-like serpent.  It has three heads, with a fiery breath which comes from the dragon head. All in all a fearsome creature.'),(38,'Choker',45,5,23,'Aberration','Small','Masters of hiding underground.','Surprise attack.','Climb almost any surface.','Mike Tremaine','mgt','These vicious little predators lurk underground, grabbing whatever prey happens by. Its hands and feet have spiny pads that help the choker grip almost any surface. The creature weighs about 35 pounds.'),(39,'Chuul',180,19,90,'Aberration','Large','Hard Shell absorbs 15 hits','6/Paralysis: Save vs Con at 6th Level or be paralyzed for 1d6 turns.','Amphibious: Water Breathing, superior senses can fight blind.','Mike Tremaine','mgt','A horrible mix of crustacean, insect, and serpent, the chuul is an abomination that lurks submerged or partially submerged, awaiting intelligent prey to devour. Although amphibious, chuuls are not good swimmers and actually prefer to be on land or in very shallow water when they attack. A chuul is about 8 feet long and weighs 650 pounds. They can speak.'),(40,'Cloaker',90,10,45,'Aberration','Large','Concealment, cloakers are very hard to spot.','6/Engulf: Cloakers attempt to engulf a single foe and direct all damage to it.','See in the dark, attack by surprise.','Mike Tremaine','mgt','Cloaker are almost impossible to distinguish from common black cloaks (the cloakerâ€™s ivory claws look very much like bone clasps). Only when it unfurls does the horrific nature of the creature become apparent A cloaker has a wingspan of about 8 feet. It weighs about 100 pounds. A terrible predator that lies on wait in underground caverns.'),(41,'Cockatrice',75,8,38,'Magical Beast','Small','','4/Medusa - turns 1 target touched to stone.','Can see in the dark, limited flight.','Mike Tremaine','mgt','The  legendary beast which resembles a chicken but can turn you to stone.A male cockatrice has wattles and a comb, just like a rooster. Females, much rarer than males, differ only in that they have no wattles or comb. A cockatrice weighs about 25 pounds.'),(42,'Couatl',140,15,70,'Magical Beast','Large','Magical Powers.','4/Poison - Couatl bites are toxic and reduce Strength (Physical and Magical) by 2d6.','Magical Powers, and Telepathy.','Mike Tremaine','mgt','Couatl are winged snakelike creatures that guard against the forces of Evil. A Couatl can reach 12 feet in length, with a wingspan of about 15 feet, and reach a massive 1,800 pounds. Most important Coautl are highly magical and are consider Wizards of up to 9th level, sometimes more. Each Couatl has different types of knowledge so assign spells as needed but give them all 1st through 3rd level spells.'),(43,'Darkmantle',16,2,8,'Magical Beast','Small','The area around the darkmantle is pitch black. Anyone relying on sight halves their combat total','2/Constriction - The victim has a limb held in a tentacle and takes a d6 damage every turn until the','Sees by ultra high pitch sonar (like a bat). Perches on ceilings and drops onto their foes.','Zanshin','zanshin','The Darkmantle is a dweller of the deeps . Colonies cluster on ceilings quietly looking like stalagmites to the unobservant. When they attack they shroud the area in darkness and aim to strangle their prey with one of their many tentacles.'),(44,'Delver',228,23,114,'Monstrous Aberration','Huge','Immune to poison and acid.','Acid Slime/1 - the delver exudes acid that eats a point of armor as well as doing spite damage. ','Burrowing - the Delver can work their way through solid rock at the rate of 10 per round.','Zanshin','zanshin','Delvers are enormous creatures that consume rock.They create massive tunnel networks as the travel underground. These are often inhabited by other creatures. '),(45,'Demon',0,0,0,'Template','--','Immune to Electricity & Poison. Half Damage from Fire, Cold, Acid','','Summon more demons. Telepathy (Wizards Speech)','Mike Tremaine','mgt','Demon is a term used to describe and vast number of evil spirits who delight in the spread of chaos and death. Where they come from is open to debate but some wizards have learned to conjure demons, usually only to be destroyed by them. All demons share the traits listed above. More details can be found by viewing the demon type.'),(46,'Demon - Babau',110,12,55,'Outsiders','Medium','See Demon Powers. Immune to 1st - 3rd level spells.','','See in the Dark.  Spells (Each 1/Turn): Dis-Spell, Second Sight, Blow me to...   Summon 1 Babau (2 in 6 chance of success) 1/day.','Mike Tremaine','mgt','Babaus are sneaky and sly. They attack the most powerful foe first, hoping to eliminate the true threats quickly and then toy with the rest. When ambushing their opponents, they make excellent use of the combination of multiple attacks and sneak attacks.'),(47,'Demon - Balor',300,31,150,'Outsiders','Large','See Demon Powers. Immune to 1st - 9th level spells.','Emulation +6d6 Fire Damage within 5.','See in Dark & Second Sight. Spells (Each 1/Turn): Yassa-Massa, Dis-Spell (6th Level), Upsidaisy, Mind Pox, Wall of Fire (400 damage), Blow me to..., Summon Demons 1/Day: Balor can summon either 7d6 Dr','Mike Tremaine','mgt','Balor are the classic demon of fire and shadow. They fight with swords and whips and wield terrible magical powers. '),(48,'Demon - Bebilith',150,16,75,'Demon','Huge','Exoskeleton 10 AP','Poison Bite/4 - L4 SR vs LK or Lose 2d6 dex.','Spider climb walls and webs,tracks by scent.','Zanshin','zanshin','A demon predator that binds and eats its victims, including other demons.'),(49,'Demon - Dretch',17,2,9,'Demon ','Medium','Immune to Poison','Stench: L2 SR vs Con when fighting or halve combat total','Telepathic speech with other Dretch','Zanshin','zanshin','Damned souls recruited by demons as their foot soldiers, they exude a sulphurous smell'),(50,'Demon - Glabrezu',174,18,87,'Demon','Huge','20 Armour points, Immune to Poison and Electricity','5/Hold that Pose, the touch of the Glabrezu roots.','Telepathic, Wink Wing at will.','Zanshin','zanshin','Giant humanoid Demons with compelling violet eyes and midnight blue skin tones. '),(51,'Demon - Hezrou',138,14,69,'Demon','Large','8 AP Skin, Stench L4 Save vs Con or lose difference Str','4/Twin Claw Delver is grabbed and at half combat til free','Telepathic, very observant','Zanshin','zanshin','8 tall, 750lb, the Hezrou drips stinking ichor and has a pair of serrated bone claws'),(52,'Demon - Marilith',216,22,108,'Demon','Large','Resists spells with a WIZ of 50','1/Many arms 1 spite damage done to every enemy','Sees invisible creatures. ','Zanshin','zanshin','A six armed demon, the Marilith holds a longsword in each hand , and stands 15 tall'),(53,'Demon - Nalfeshnee',175,18,88,'Demon','Huge','Unholy Light reduces enemy combat total by 1/3','6/Dum Dum afflicts target unless L6 LK SR made','Telepathic , Sees Invisible, Flies','Zanshin','zanshin','Looks like an enormous gorilla with tiny bat wings'),(54,'Demon - Quasit',13,2,7,'Demon','Tiny','Regenerates 2 MR per round ','1/Poison - the poison of the Quasit drains DEX','Hidey Hole - the Quasit can cast this without cost','Zanshin','zanshin','This small demon often serves as the familiar of evil Wizards'),(55,'Demon - Retriever',135,14,63,'Demon Construct','Huge','Regenerates 5 points of damage each round','Eye Rays/4 enemy is caught by rays of fire 3d6 damage','A remorseless tracker that never stops pursuit.','Zanshin','zanshin','A four eyed , four legged metal demon construct that tracks lost souls.'),(56,'Demon - Succubus',33,4,17,'Demon','Medium','Resists spells with a Wiz of 25','Kiss/2 The victim must make a LK SR at L2 or be held.','May appear as a very attractive humanoid of any race or gender. ','Zanshin','zanshin','The emissaries and corruptors of demon kind. Natural form is as a human woman with small horns. '),(57,'Demon - Vrock',115,12,58,'Demon','Large','Mirror Image  attacks against the Vrock are at half damage unless a L3 Int SR is made.','4/Screech All enemies are deafened and take d6 Con damage.','Flight , may summon a d6 Dretch once per day','Zanshin','zanshin','Vicious monsters with a spiny hide, long talons and feathery wings. They are the size of a griffin.'),(58,'Dragon - Black Dragon',1000,101,500,'Magical Beast','Gigantic','Immune to sleep and hold spells.Scales take 150 hits like armor.  ','Magic use - All 1st-4th level spells.Spite 5/Acid Breath  A line of acid (100-600 hits).','Darkness, 100radius 3x daily.  Flight at will.  Breathes underwater naturally. Swims. Stagnates up to a 50 radius around its body worth of water when it swims.  Oh, Go Away for 1 Wiz pt.','Duncan (Uncle Cranky) Beach','mgt','Huge and terrifying, Black Dragons live in swamps and ambush unwary travelers.  They delight in tormenting every kindred but Fairies (whom they cant readily see) biting off limbs and other parts.  Their faces resemble the skull of a dragon, and they love nothing better than to lurk under water in a swamp and wait...'),(59,'Dragon -  Blue Dragon',900,100,495,'Magical Beast','Gigantic','Immune to electricity, & sleep and hold spells.Scales take 150 hits like armor.','All L1-5 spells,Spite 5/Lightning breath: 100-600 hits, doubled for armor (must be aimed)','Hollowvision for 1 Wiz.  Flight at will. Create or destroy up to 10 gallons of liquid 3x daily ','','unclecranky','Not quite as large as a most dragons, the Blue loves to fly or burrow (half speed) and can ambush from either the sky (where theyre almost invisible) or the ground (where their burrowing tends to give them away - a train-sized object going under your feet is something even a drunk would notice).  They are, however, VERY patient. If you can get a Blue Dragon to give you its word, it will abide by the letter of the agreement.  Blue Dragons would (almost) rather have you as a slave, than as dinner.');
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