Monster ID: 36
Monster Name: Chaos Beast
Monster Rating: 120
Combat Dice: 13
Combat Adds: 60
Category: Magical Beast
Size: Medium
Special Attacks: 5/Mutatum Mutandorum: causes others to mutant at random, getting weaker by 3d6 MR each time.
Special Defense: No magic can permanently affect a chaos beast’s form.
Special Powers: See in the dark.
Notes: These terrible creatures are formed of pure chaos and have mutable, ever-changing forms. A chaos beast’s features vary, but it always weighs about 200 pounds Chaos beasts do not speak. The always have some method of attacking, arms, legs, pseudopod, tentacles, or gapping maw. It is the attack that is most dangerous because it causes the spread of chaos that will infect and mutant anything is attacks. Once affected by the chaos only a successful 9th Level Con. Save will allow the creature to resume natural form with out magical intervention, and only magic can restore the lost MR/Attributes. A minimum of a Healing Feeling spell per point should be required.
Contributor: Mike Tremaine

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Monster names and some text are derived from the "d20 SRD™"
and are used under the terms of the Open Game License
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which is owned and created by Jans Carton.


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